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Ongoing Research
Ongoing Research
On Toxic Masculinity in the Esports Industry: Investigating the Organizational Climates and Cultures of Esports Organizations and How They Affect Employee Well-Being (Submitted to NASSM Conference 2022)
On Toxic Masculinity in the Esports Industry: Investigating the Organizational Climates and Cultures of Esports Organizations and How They Affect Employee Well-Being (Submitted to NASSM Conference 2022)
A Comprehensive Analysis of the Self-Presentation on Instagram of the WNBA Athletes in the 2020 and 2021 Seasons (Submitted to NASSM Conference 2022)
Published Research
Published Research
Sports & Entertainment Management General Info
Sports & Entertainment Management General Info
Formerly known as Carolina Stadium, Williams-Brice was first constructed in 1934 by the Works Progress Administration (WPA).
The New Orleans Jazz & Heritage Festival, a/k/a Jazz Fest, is a 10-day cultural feast in which thousands of musicians, cooks and craftspeople welcome 400,000 visitors each year.
The Business of eSports General Info
The Business of eSports General Info
At the time, the prize pool of Valve's Dota 2 The International 2018 (TI 8) set an eSport prize pool record by eclipsing the previous years' record, finalizing at US$25,532,177.
The practice of livestreaming video games became popular in the mid-2010s on sites such as Twitch. By 2014, Twitch streams had more traffic than HBO's online.
Esport the Industry General Info
Esport the Industry General Info
In 2018, the global Esports market was valued at nearly 865 million U.S. dollars. According to the source's estimates, global Esports market revenue will reach 1.79 billion U.S. dollars in 2022. At the pace of 22.3 percent CAGR, the market is expected to generate close to 1.8 billion U.S. dollars in revenue by 2022.
In 2017, there were 588 major esports events that generated an estimated $59 million in ticket revenues, up from $32 million in 2016.